Welcome, I’m Skyler Williams
I’m Skyler Williams. A game developer that loves and strives to bring creative ideas to life in games.
Born and raised in Georgia, I’ve had video games in my life since before I can remember. That passion for games drives me to play, study, and create them with the determination to learn more and deliver a product I’m proud to have worked on.
I focus my abilities in game programming to bring mechanics and ideas into a functioning state to achieve intended goals, and I thoroughly take joy in and challenge myself to creating amazing work.
Portfolio Projects and products I have contributed to and worked on
The Dandy Rebel–
Summary:
The Dandy Rebel is a single player cinematic story that will follow the tale of ‘The 3 Tailors’ set in a ‘guided world’ London circa 1850. The ‘3 Tailors’ will set out on an action and adventure filled journey exploring London’s darkest corners and infiltrating the highest society, solving puzzles whilst on their quest.
Roles and responsibilities:
Designer/Programmer- Designing and implementing functions and interfaces into Unreal Engine 4 including
– Player Controls
– Player and Enemy Combat System
– Animation Blueprints with ALS Systems
– Bug tracking and fixing
Dark Nebula Presentation
Dark Nebula (Paused)–
Summary:
Dark Nebula is a twin-stick action arena placed in a maximum security prison that has been overthrown in a riot, making security now the ones imprisoned and forced to participate in their games. Fight your way through their arena for their enjoyment in hopes that there is a way out of this hell.
Roles and responsibilities:
Designer/Programmer- Designing and implementing functions and interfaces into Unreal Engine 5 including
– Player controller and animations
– UI menus and HUDs
– Arena designing and building
– Sound interface and settings
– Wave System of enemies in the arena
Project Dreamhack (Paused)-
Summary:
Dream_Hack is a third person platform game inspired by works like “Ready Player-One”, “Inception”, and “The Matrix”. Players navigate their targets’ dreams/ sub conscious, complete their objectives, and return back to the their world in one piece.
Should the player complete their goal, they must escape before the world collapses or worse…. turns into a Nightmare.
Roles and responsibilities:
Lead Programmer- Managing and implementing new mechanics into Unreal Engine 4 including
– Player controller
– Parkour system and movement
– Grappling hook
Parkinson’s VR-
Summary:
Parkinson’s VR is a Virtual Reality simulation of a person’s morning routine. Players take on the role of Mr. or Ms. Smith, an elderly Parkinson’s patient living on their own. Players are presented with several tasks that they must complete in a certain amount of time. The player will experience symptoms of Parkinson’s Disease, including hand tremors. Furthermore, the specific drugs used to treat Parkinson’s that are mentioned in the simulation can cause visual hallucinations as a side effect. To emulate this, we included a few hallucinations in the simulation.
Roles and responsibilities:
Lead Programmer- Managed and updated pre-existing code and implemented new mechanics within Unity. Coded mechanics and features includes:
– UI Functionality
– Timers
– Objective system
– Player and environment interaction
– Hallucination function
Contact Information
Email: williams.skyler.99@gmail.com